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	<title>Neo Zeong &#8211; Cod T Modeling</title>
	<atom:link href="https://codyscoop.com/tag/neo-zeong/feed" rel="self" type="application/rss+xml" />
	<link>https://codyscoop.com</link>
	<description>Unfocused modeler</description>
	<lastBuildDate>Mon, 13 Apr 2015 22:51:32 +0000</lastBuildDate>
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		<title>Photographing the Neo Zeong</title>
		<link>https://codyscoop.com/photographing-the-neo-zeong</link>
					<comments>https://codyscoop.com/photographing-the-neo-zeong#respond</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 22:51:32 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[Ne]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1533</guid>

					<description><![CDATA[I finally got to use my bigger studio set up for the massive Neo Zeong. I wanted to get the psycho shards to have a glowing effect, hence I placed a flash behind it. However the skirt of NZ casted a big shadow on the ring, so I had to compensate by using another flash&#8230; <a class="more-link" href="https://codyscoop.com/photographing-the-neo-zeong">Continue reading <span class="screen-reader-text">Photographing the Neo Zeong</span></a>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Neo Zeong details</title>
		<link>https://codyscoop.com/neo-zeong-details</link>
					<comments>https://codyscoop.com/neo-zeong-details#respond</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Tue, 31 Mar 2015 03:05:58 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1519</guid>

					<description><![CDATA[I forgot exactly when I started building NZ, but from my posting history it&#8217;s a bit over 2 months ago. I have been working on this pretty constantly so it felt like a long process. The weapon container is one of the more detailed parts on NZ so I gave it a bit more spice.&#8230; <a class="more-link" href="https://codyscoop.com/neo-zeong-details">Continue reading <span class="screen-reader-text">Neo Zeong details</span></a>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Neo Zeong arms II</title>
		<link>https://codyscoop.com/neo-zeong-arms-lv</link>
					<comments>https://codyscoop.com/neo-zeong-arms-lv#respond</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 07:26:59 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1508</guid>

					<description><![CDATA[While moveability of NZ isn&#8217;t one of its forte, I was quite taken to its pose in the mechanic file, where it has its arms outstretched. The kit wouldn&#8217;t do it as one of the parts was obscuring the movement. I opted to convert the part to a double ball joint&#8230; And now the arm&#8230; <a class="more-link" href="https://codyscoop.com/neo-zeong-arms-lv">Continue reading <span class="screen-reader-text">Neo Zeong arms II</span></a>]]></description>
		
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			</item>
		<item>
		<title>Neo Zeong arms</title>
		<link>https://codyscoop.com/neo-zeong-arms</link>
					<comments>https://codyscoop.com/neo-zeong-arms#comments</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 06:17:01 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1504</guid>

					<description><![CDATA[Getting closer! Detailing the arms is a real chore since you have to do it six times. That&#8217;s the beauty of this beast. Following the mechanic file image, added these details&#8230; Realized that I can use the kotobukiya pistons for the funnels, I think I&#8217;ll go with this]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Exhaust details for Neo Zeong</title>
		<link>https://codyscoop.com/exhaust-details-for-neo-zeong</link>
					<comments>https://codyscoop.com/exhaust-details-for-neo-zeong#respond</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Tue, 17 Feb 2015 04:34:44 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1496</guid>

					<description><![CDATA[Continuing on NZ, with exhaust flaps from photoetch parts. I was debating whether to detail the bowl in the tail, but found a satisfactory configuration of parts so here we go. I have a hard time mixing a red that I like since I can decide between the original dark red vs a lighter more&#8230; <a class="more-link" href="https://codyscoop.com/exhaust-details-for-neo-zeong">Continue reading <span class="screen-reader-text">Exhaust details for Neo Zeong</span></a>]]></description>
		
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			</item>
		<item>
		<title>Neo Zeong hands</title>
		<link>https://codyscoop.com/neo-zeong-hands</link>
					<comments>https://codyscoop.com/neo-zeong-hands#respond</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Sun, 15 Feb 2015 07:38:59 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1490</guid>

					<description><![CDATA[Was bothered by the empty space inside the hands now that I converted all of them to movable fingers, so I savaged the landing gears from my millennium falcon kit to fill the void. Also used the BMC side scraper to create a number of edge details. I wish I could restart painting soon, but&#8230; <a class="more-link" href="https://codyscoop.com/neo-zeong-hands">Continue reading <span class="screen-reader-text">Neo Zeong hands</span></a>]]></description>
		
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			</item>
		<item>
		<title>Adding panel lines</title>
		<link>https://codyscoop.com/adding-panel-lines-2</link>
					<comments>https://codyscoop.com/adding-panel-lines-2#comments</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Thu, 12 Feb 2015 05:36:47 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1484</guid>

					<description><![CDATA[Neo Zeong doesn&#8217;t have much surface details therefore scribing panel lines is a must. After some trial and error, finally got the hang of using the chisel to create the recessed details.]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Neo Zeong Fingers II</title>
		<link>https://codyscoop.com/nz</link>
					<comments>https://codyscoop.com/nz#respond</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Sun, 08 Feb 2015 07:50:56 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1466</guid>

					<description><![CDATA[I don&#8217;t know why I still have the will to carry this through, but I do! Spent the weekend creating panel line and recessed details in the fingers&#8230; all 30 of them! I&#8217;ll have 4 of the funnel bits floating. When they are detached, they open up and extend into 3 shards. Now I&#8217;m going&#8230; <a class="more-link" href="https://codyscoop.com/nz">Continue reading <span class="screen-reader-text">Neo Zeong Fingers II</span></a>]]></description>
		
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			</item>
		<item>
		<title>Neo Zeong fingers</title>
		<link>https://codyscoop.com/neo-zeong-fingers-3</link>
					<comments>https://codyscoop.com/neo-zeong-fingers-3#respond</comments>
		
		<dc:creator><![CDATA[Cod T]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 04:50:44 +0000</pubDate>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Neo Zeong]]></category>
		<guid isPermaLink="false">http://codyscoop.com/?p=1462</guid>

					<description><![CDATA[Its painful to do this 30 times! But the fingers is one mod I didn&#8217;t see a lot of, and the illustrations of NZ always comes in a certain way. Also planning to install ball joints at the bases of the fingers rather than the fingers themselves&#8230; I think that&#8217;s the way NZ was always&#8230; <a class="more-link" href="https://codyscoop.com/neo-zeong-fingers-3">Continue reading <span class="screen-reader-text">Neo Zeong fingers</span></a>]]></description>
		
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